CG艺术场景设计制作视频教程


CG环境艺术的完整介绍
本教程旨在教您从头开始创建环境的完整过程,无论您之前的经验如何。
您将全面了解行业中使用的技术,包括建模、雕刻、创建程序和独特的纹理、关卡艺术、照明和构图、树叶创建等等。
本课程旨在让您全面了解用于为游戏和其他媒体创建专业级环境的工具和技术。
每节课都以清晰易懂的方式呈现,确保您能够掌握概念并将其应用到您自己的项目中。
Complete Introduction to Environment Art | Tutorial Course

我们花费大量时间和精力在本教程中包括所有主要的建模工具,例如 Blender、3ds Max 和 Maya,以便您可以选择您最熟悉的工具并使用它们来学习课程。这可以让您学习到您最熟悉的软件中的技术,使学习过程更加高效和有效。

CG场景设计与制作 视频教程,除了建模工具,课程还将利用虚幻引擎 5 构建最终环境。下面列出了课程中将使用的其他工具。

课程时长:25 小时以上! 1920X1080 mp4 语言:英语+中英文字幕(云桥网络机译)含课程文件




本教程包含超过 25 小时的内容 – 您可以按照每个步骤进行操作。

我们将从规划环境和设置项目文件夹开始。接下来,我们将向您介绍您喜欢的建模软件和虚幻引擎 5,我们将使用它来创建我们环境的块。从那里,我们将向您展示如何使用各种技术(例如模块化资产创建、从高到低的多边形资产创建和雕刻资产创建)将块图变成最终模型。

我们还将介绍如何对我们的模型进行 UV 展开和烘焙。

之后,我们将介绍如何在 Substance Designer 中创建程序材质,以及如何在 Substance Painter 中创建独特的纹理。最后,我们将在 Unreal Engine 5 中整合整个环境,涵盖设置资产、创建材质和贴花、照明、关卡艺术和合成以及在 Speedtree 中创建常春藤叶子等主题。

我们将以最后的润色结束课程,并创建我们的作品集截图和视频。

源文件
除某些 Megascans 模型和树叶外,所有源文件都包含在该项目中。

技能水平
本课程是为完全初学者创建的,涉及所有提到的软件和一般环境艺术。如果您已经对所提到的软件有一些了解,这会很有帮助,但这不是必需的。

使用的工具

Blender, 3DS Max, Maya
Unreal Engine 5
Substance 3D Designer
Substance 3D Painter
Marmoset Toolbag 4
Zbrush
Speedtree
Photoshop

您的导师 Emiel Sleegers 是首席环境美术师和 FastTrackStudio 的所有者。他曾在 Ubisoft 从事《全境封锁 2 + DLC》、在 Playground Games 从事《极限竞速:地平线 3》等游戏,并作为环境和材质艺术家在多个项目中担任自由职业者。

章节排序
共有 61 个 视频分为易于理解的章节。
所有视频都将采用合乎逻辑的命名并进行编号,以便于准确找到您想要关注的视频。


Complete Introduction to Environment Art

This step-by-step tutorial is tailored to teach you the complete process of creating an environment from scratch, regardless of your prior experience.
You will gain a comprehensive understanding of the techniques used in the industry, including modeling, sculpting, creating both procedural and unique textures, level art, lighting and composition, foliage creation, and much more.
This course is designed to provide you with a thorough understanding of the tools and techniques used to create professional-grade environments for games and other media.
Each lesson is presented in a clear and easy-to-follow manner, ensuring that you will be able to grasp the concepts and apply them to your own projects.

EVERY TOOL INCLUDED

We spend a lot of time and effort to include all major modeling tools such as Blender, 3ds Max, and Maya in this tutorial so that you can choose the tools that you are most comfortable with and use them to follow the course. This allows you to learn the techniques in the software that you are most familiar with, making the learning process more efficient and effective.

In addition to the modeling tools, the course will also utilize Unreal Engine 5 to build the final environment. Additional tools that will be used in the course are listed below.

25+ HOURS!

This tutorial contains over 25+ hours of content – You can follow along with every single step.

We’ll start by planning our environment and setting up our project folders. Next, we’ll introduce you to the modeling software you prefer and Unreal Engine 5, which we’ll use to create a blockout of our environment. From there, we’ll show you how to turn the blockout into final models using various techniques like modular asset creation, high to low poly asset creation, and sculpted asset creation.

We’ll also cover how to do the UV unwrapping and baking of our models.

After that, we will go over how to create procedural materials in Substance Designer, as well as create unique textures in Substance Painter. Finally, we’ll put the entire environment together in Unreal Engine 5, covering topics like setting up assets, creating materials and decals, lighting, level art and composition, and creating ivy foliage in Speedtree.

We will finish the course off with some final polish and create our portfolio screenshots and videos.

SOURCE FILES
All source files have been included in this project except for some Megascans models and foliage.

SKILL LEVEL
This course has been created for complete beginners to every software mentioned and environment art in general. While it is helpful if you already have some knowledge of the software mentioned, it is not a requirement.

TOOLS USED

Blender, 3DS Max, Maya
Unreal Engine 5
Substance 3D Designer
Substance 3D Painter
Marmoset Toolbag 4
Zbrush
Speedtree
Photoshop
YOUR INSTRUCTOR
Emiel Sleegers is a Lead Environment artist and the owner of FastTrackStudio. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment and Material Artist.

CHAPTER SORTING
There’s a total of 61 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

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